

The actual lighting of the beacons took maybe 15 minutes. I finally return to King Roland for my very own Infernal Adze! I climbed down the agility shortcut into the Wilderness, and headed to the 13th beacon, just north of the temple. From the 10th beacon, I teleported to Trollheim again, this time going north past God Wars Dungeon to get to the 12th (your levels decline steadily in the harsh cold, thus the super-restore potion). From here I didn't go directly to the 10th, but instead teleported to Trollheim and lit the 11th beacon, climbed down the ladder and backtracked to the 10th (I would have had to walk south from Burthorpe, head east and then back north to get to #10 in order). I took the logs from my familiar and then teleported to Burthorpe via the Games necklace and lit the 9th. I used the Goblin Village orb and lit the 8th. I ran up and lit the 6th, and used my combat bracelet to teleport to the Monestary. I then took the following: Tinderbox (obviously), 4 law runes, 4 fire runes, Goblin Village teleport orb (from Dorgesh-Kaan), Games Necklace, Super-Restore Potion and the rest of the logs (12 of which I gave to my familiar). After lighting the 5th, I teleported to Edgeville.Īt Edgeville, I summoned my familiar and reloaded my inventory.

From here I lit beacons 1-5, running the entire trip.

From the Canifis bar, I went through the temple to the first beacon. Once I got out, I hit my tab and used the portal in my house and used my Kharill portal. This gives me unlimited run for a decent amount of time (one less thing to be concerned with). The first thing I did was go to Oo'glog and bathe in the salt-water spring to quicken my run. I took a tinderbox, a Teleport to House tablet, a Spirit Terrorbird familiar and 25 Magic logs from the bank. The Process: I wore nothing but the Ring and Gloves of Fire (previous rewards from this minigame) Amulet of Glory and a Combat Bracelet. Check out the Minigame guide on Tip It to see what you'll need. Talking to the assistants is an important step, because several of them require something before they'll help you. This gave me the opportunity to make any necessary repairs and talk to the assistants. Getting Ready: Obviously, the first thing I did was load all the logs. I'm documenting how I did it here, so if someone asks me how I did it, I can refer them here. I could have tried to cut them myself, but the trees are usually over populated and this would have taken considerable time (I had already spent enough time getting 92 Firemaking in the first place). And I lost about 20 and had to buy more which put me up to about 461k gp. This is a grand total of 335 Magic logs, and at 1.3k gp each: 435.5k gp. This is 25 logs per beacon, except the last 3, which don't have assistants. Each beacon takes 20 logs to load it, and the assistant at the beacon holds 5 for you. Better logs burn longer, so to get the Adze you want the best logs you can get your hands on: Magic logs. A Revenant Ork managed to have it's way with me between the beacon at God Wars Dungeon and Ice Plateau when I was loading the beacons.Īnd now to the cost. While the Wilderness isn't as hazardous as it used to be, it still has it's dangers when you aren't combat prepared. These beacons are stretched from Paterdomus (the temple passageway to Canifis) to Ice Plateau in the Wilderness. To actually acquire the Inferno Adze, one needs to light all 14 of the All Fired Up beacons, and have them all burning simultaneously. And this was just getting the skills to get it. I literally did nothing (other than my dailys) but burn logs. It required me to reduce 23k maple logs to ashes, and at about 1.5k-2k per day (a couple of days I managed 3k), this took a couple of weeks. While the single Agility level I needed wasn't much of a problem, the 11 Firemaking levels I needed were. The quest for the Adze was definately a trying experience, let me tell you.
